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Old Feb 22, 2007, 08:43 PM // 20:43   #1
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Location: Long Island, NY
Guild: Elite Knights [SWAT]
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Default PvP - Shove Axe

this build can work in any pvp situation and provides a decent amount of spike damage.

attributes--15 axe, 12 tactics, 9 strength

skills--healing signet, enraging charge, shove, critical chop, dismember, executioner's strike, optional, optional

put whatever skills you want for the optional slots depending on what you are doing. in arenas/gvg bring res sigent and either and IAS skill or defense skill like disciplined stance. for AB bring sprint and defensive stance, disciplined stance, an IAS skill, or condition removal. to use it, pick a target and use enraging charge followed by shove+critical chop. dismember should be ready after 1 more hit and executioners after two or three hits...fun build to mess around with.
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Old Feb 22, 2007, 09:04 PM // 21:04   #2
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isnt shove "lose all adrenaline?"

enraging+shove+crit chop nets you 1 adrenaline...
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Old Feb 22, 2007, 10:49 PM // 22:49   #3
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yes, you do lose all adrenline if you have adreniline built up to begin with. with enraging charge+shove, you have not actually "hit" the target yet, so you have no adreniline. after you shove, enraging charge will still be on so after your first actual hit with the axe you gain 4 adrenline....hope that made sense.

if you were to use gain adrenline first, then use shove, you would lose all of it.
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Old Feb 23, 2007, 12:00 AM // 00:00   #4
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i see.

i thought enraging charge ends when you use a skill.

my mistake
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